Young Adult Brown Dragon (5e Creature)
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Young Adult Brown Dragon
Large dragon, chaotic evil Armor Class 19 (natural armor)
Saving Throws Dex +6, Con +10, Wis +5, Cha +6 Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead. Tunneller. The dragon can burrow through solid rock at half its burrow speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake. ACTIONSMultiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) fire damage. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Scorching Breath (Recharge 5-6). The dragon exhales scorching air in a 45-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Constitution saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
LEGENDARY ACTIONSThe dragon can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. |
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