Adult Brown Dragon (5e Creature)

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Adult Brown Dragon

Huge dragon, chaotic evil


Armor Class 19 (natural armour)
Hit Points 225 (18d12 + 108)
Speed 40 ft., burrow 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
23 (+6) 13 (+1) 23 (+6) 14 (+2) 13 (+1) 15 (+2)

Saving Throws Dex +6, Con +11, Wis +6, Cha +7
Skills Perception +11, Stealth +6
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., tremorsense 60 ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Tunneller. The dragon can burrow through solid rock at half its burrow speed and leaves an 8 foot-wide, 9-foot-high tunnel in its wake.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) fire damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Scorching Breath (Recharge 5-6). The dragon exhales scorching air in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Constitution saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.


LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

See Dragons (5e Creature).


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