Tempest (5e Feat)
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Revision as of 10:20, 11 April 2018 by Gr7mm Bobb (talk | contribs) (Cleanup on first bullet, provided mild safety from rough terrain but removed AoO immunity. Clarity edits made to 2nd and 3rd bullets.)
Tempest
Prerequisites: Strength or Dexterity Score of 13 or higher.
You fight as the wind, releasing a torrent of steel in a flurry of blows.
- When you use the Dodge action, you may use your bonus action to move up to 10 feet. This movement ignores difficult terrain.
- Once during your turn, while you are wielding two weapons that you can dual wield with and you miss with a weapon attack, you can immediately make an additional attack with your other weapon with disadvantage.
- While you are wielding two weapons that you can use for two weapon fighting and you score a critical hit or both dice from attacking with advantage would result in a hit, you may choose to hit with your other weapon and add its damage to the total. This can only occur twice per turn.
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