Pearl Titan (5e Creature)

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Pearl Titan

Gargantuan giant, any lawful alignment


Armor Class 17 (natural armor)
Hit Points 350 (20d20 + 140)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 24 (+7) 12 (+1) 17 (+3) 25 (+7)

Saving Throws Con +10, Wis +7, Cha +10
Skills Insight +10, Perception +10, Persuasion +14
Damage Resistances cold
Senses blindsight 120 ft., darkvision 60 ft., passive Perception 20
Languages Aquan, Common, Giant
Challenge 18 (20,000 XP)


Amphibious. The giant can breathe air and water.

Echolocation. The giant can't use its blindsight when deafened.

Innate Spellcasting The giant's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:

At will: charm person, control water, create or destroy water, detect magic, fog cloud, locate object, heroism, mage hand, mending, prestidigitaion, purify food and drink, water breathing, water walk
3/day each: gaseous form, mass cure wounds, misty step
1/day each: control weather

Politicians. The giant has advantage on Charisma (Persuasion) and (Deception) checks.

Speak with Ocean Creatures. The giant can speak with ocean creatures if it speaks Aquan.

Underwater Camoflouflage. The giant has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Multiattack. The giant makes three melee attacks or two ranged attacks.

Trident. Melee or Ranged Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: X (4d6 + 8) piercing damage, or X (4d8 + 8) piercing damage if used with two hands to make a melee melee attack.

Net. Ranged Weapon Attack: +15 to hit, range 60/120 ft., one Small, Medium, or Large creature. Hit: The target is restrained by netting. As an action, the restrained targets can make a DC 19 Strength check, bursting the net on a success. The net can also be attacked and destroyed (AC 19; hp 50; immunity to bludgeoning, poison, and psychic damage).

Rock. Ranged Weapon Attack: +15 to hit, range 80/320 ft., one target. Hit: X (5d10 + 8) bludgeoning damage.

Scalding Jet (Recharge 4-6). The giant creates a jet of burning hot water in a 120-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance to this fire damage.

Summon Water Elemental (1/Day). The giant summons an water elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes until it dies, or until its summoner dismisses it as an action.


Pearl titans are the self-proclaimed rulers of the high seas. They're known to create massive storms at sea, to exert their power over the land that surrounds their estate. These underwater fiefs span miles outward from the titan's home and encompass the territories of many creatures, such as merfolk or sahaguan. Often times, pods of orcas or sharks will patrol the grounds of the titan's mansion, as dogs would one above the water. Pearl titans have pupils that are white and shiny, like the jewels for which they're named, and their skin is slippery and slick, and constantly giving off a thin layer of steam.


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