Feathered Dragon (5e Creature)
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Feathered Dragon
Huge dragon, neutral good Armor Class 17 (natural armour)
Saving Throws Dex +8, Con +5, Wis +6, Cha +7 Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead. Airborne. The dragon has advantage on Dexterity saving throws while flying, but disadvantage on Dexterity saving throws while on the ground. ACTIONSMultiattack. The dragon can use its Graceful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 5) piercing damage. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) slashing damage. Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 11 (1d10 + 5) bludgeoning damage. Graceful Presence (Once per long or short rest). Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or suffer disadvantage on all attack rolls made against it until the beginning of its next turn. A creature that is immune to the charmed condition is immune to this effect. A creature that has advantage on saving throws against the charmed condition may apply that advantage to this saving throw. Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons: Song of Wrath. The dragon lets forth a wailing cry in a 30 foot cone. Each creature in that cone must make a DC 16 Wisdom saving throw, taking 38 (8d8) radiant damage on a failed save, or half as much damage on a successful one.
LEGENDARY ACTIONSThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Tail Attack. The dragon makes a tail attack. |
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