5e SRD:Satyr
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This material is published under the OGL 1.0a. |
Satyr
Medium fey, chaotic neutral Armor Class 14 (leather armor)
Skills Perception +2, Performance +6, Stealth +5 Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects. ACTIONSRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Shortbow. Melee Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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