5e SRD:Lamia
This material is published under the OGL 1.0a. |
Lamia
Large monstrosity, chaotic evil Armor Class 13 (natural armor)
Skills Deception +7, Insight +4, Stealth +3 Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image ACTIONSMultiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage. Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
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