5e Equipment (Veatis)

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In addition to the core rule books weapons, armor and adventuring gear, the following items are also available for use by both PC and NPCs

Armor[edit]

Armor Cost Armor Class (AC) Strength Stealth Weight
Light Armor
Battle Robe 100 gp 11 + Dex - - 10 lb.
camouflage leather 120 gp 12 + Dex - - 4 lb.
Leather Lamellar 30 gp 12 + Dex - Disadvantage 13 lb.
studded leather 45 gp 11 + Dex - - 13 lb
Medium Armor
Plated Leather Armor 75 gp 13 + Dex (max 2) - - 40 lb.
Wood Armor 15 gp 13 + Dex (max 2) - Disadvantage 20 lb.
Heavy Armor
Lorica Segmentata 45 gp 15 11 Disadvantage 30 lb.
Shield
Buckler 5 gp +1 - - 2 lb.
Tower Shield 30 gp +2 13 Disadvantage 45 lb.

Weapons[edit]

Weapon Cost Damage Weight Properties
Simple Melee Weapons
Bayonet 5 gp 1d4 Piercing 1 lb. Special
Karambit 4 gp 1d4 Slashing 1 lb. Finesse, Light
Sap 1 gp 1d4 Bludgeoning 2 lb. Finesse, Light
Scythe 5 gp 2d4 slashing 5 lb. Reach, Two-Handed
Martial Melee Weapons
Arming Sword 20 gp 1d6 Slashing 3 lb. Light, Finesse, Versatile (1d8)
Bastard Sword 25 gp 1d10 Slashing 6 lb. Heavy, Versatile (1d12)
Bec De Corbin 20 gp 2d4 Piercing 6 lb. Heavy, Reach, Two-Handed
Bladed Chain 8 gp 1d6 Slashing 5 lb. Finesse, Monk, Reach, Two-Handed
Boar Spear 10 gp 2d6 Piercing 5 lb. Heavy, Reach, Two-Handed
Cutlass 10 gp 1d8 Slashing 2 lb. Finesse
Estoc 25 gp 1d8 Piercing 3 lb. Special
Falcata 30 gp 1D8 Slashing 3 lb. Finesse
Falchion 10 gp 2d4 Slashing 3 lb. -
Hidden Blade 100 gp 1d4 Piercing 1 lb. Finesse, Hidden, Light, Special
Katana 15 gp 1d8 Slashing 3 lb. Finesse, Versatile (1d10)
Kopis 25 gp 1d8 Slashing 3 lb. -
Spiked Chain 10 gp 2d4 Piercing 10 lb. Finesse, Reach, Two-Handed
Sword Breaker 15 gp 1d4 Piercing 2 lb. Finesse, Light, Special
Weighted Chain 10 gp 2d4 Bludgeoning 2 lb. Heavy, Reach, Special, Versatile (2d6)
Simple Ranged Weapons
Boomerang 10 sp 1d4 Bludgeoning 1 lb. Light, Thrown (range 30/120)
Bolas 30 sp 1d4 Bludgeoning 2 lb. Special, Thrown (range 20/60)
Martial Ranged Weapons
Throwing Star 5 sp 1d4 Piercing 1 lb. Light, Thrown (range 30/90)
Firearms
blunderbuss gp 2d8 Piercing 8 lbs. Ammunition (Range 40/80), Reload, Two-Handed, Heavy
flintlock pistol gp 1d8 Piercing 4 lbs. Ammunition (Range 20/40), Reload, light, Finesse
musket, carbine gp 2D6 Piercing 6 lbs. Ammunition (Range 60/100), Reload, Two-Handed
Musket, Rifled gp 2d8 Piercing 9 lbs. Ammunition (Range 80/320), Reload, Two-Handed, Heavy

FIREARMS[edit]

PROPERTIES[edit]

Ammunition. The ammunition of a firearm is destroyed upon use. Firearms use bullets.

Reload. A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).

Adventuring Gear (WIP)[edit]

Gear Cost Weight
Ammunition
:: Bullets (10) 3 gp 2 lb.

Tools[edit]