5e'24 Class Preload
<onlyinclude>{{stub|Almost no class page is in a finished state when it is first posted. For guidance, see the [[5e Class Design Guide]].}} == <!--Class Name--> == {{5e'24 Class Core Traits |name = |summary = <!--Single sentence description for use in index lists--> |primary_ability = <!--e.g. Wisdom--> |hd = <!--Hit Die (4, 6, 8, 10 or 12)--> |saves= |skills= ''Choose <!--2, 3 or 4-->:'' <!--List of skills--> |weapons= |tools= |armor= |equipment_a= <!--Up to 50 GP's worth of starting equipment, with change--> |equipment_b= 50 GP }} <!--Introduction--> === Becoming a <!--Class Name--> === <div class="externalimage-holder" style="width:50%;float:right;"> {{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div> ==== As a Level 1 Character ==== * Gain all the traits in the Core <!--Class Name--> Traits table. * Gain all the <!--Class Name-->'s level 1 features, which are listed in the <!--Class Name--> Features table ==== As a Multiclass Character ==== * Gain the following traits from the Core <!--Class Name--> Traits table: Hit Point Die and <!--proficiencies and training-->. * Gain the <!--Class Name-->'s level 1 features, which are listed in the <!--Class Name--> Features table. See the multiclassing rules in chapter 2 to determine your available spell slots. === <!--Class Name--> Class Features === {{5e'24 Class Features |name = |hd=<!--Hit Die (4, 6, 8, 10 or 12)--> |spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--> |classfeatures1=[[#Level 1: <!--Feature Name-->|<!--Feature Name-->]] |classfeatures2= |classfeatures3= |classfeatures4=[[#Level 4: Ability Score Improvement|Ability Score Improvement]] |classfeatures5= |classfeatures6= |classfeatures7= |classfeatures8=[[#Level 4: Ability Score Improvement|Ability Score Improvement]] |classfeatures9= |classfeatures10= |classfeatures11= |classfeatures12=[[#Level 4: Ability Score Improvement|Ability Score Improvement]] |classfeatures13= |classfeatures14= |classfeatures15= |classfeatures16=[[#Level 4: Ability Score Improvement|Ability Score Improvement]] |classfeatures17= |classfeatures18= |classfeatures19=[[#Level 5: Epic Boon|Epic Boon]] |classfeatures20= |extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e.g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e.g. monk). --> |extra1_name=<!--The name of the feature, e.g. Ki Points, Cantrips Known, or Sneak Attack. You can add more columns as extra2, extra3, etc.--> |extra1_1=<!--The values at each level go here--> |extra1_2= |extra1_3= |extra1_4= |extra1_5= |extra1_6= |extra1_7= |extra1_8= |extra1_9= |extra1_10= |extra1_11= |extra1_12= |extra1_13= |extra1_14= |extra1_15= |extra1_16= |extra1_17= |extra1_18= |extra1_19= |extra1_20= }} ==== Level 1: <!-Class Feature-> ==== <!-Class feature game rule information-> ;<!-Use semi-colons for subheaders-> ==== Level 4: Ability Score Improvement ==== You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify. You gain this feature again at <!--Class Name--> levels 8, 12 and 16. ==== Level 19: Epic Boon ==== You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. <!--Consider recommending an Epic Boon, e.g. "Boon of Fate is recommended."--> === <!--Class Name--> Spell List=== This section presents the <!--Class Name--> spell list. The spells are organized by spell level and then alphabetized. ===== Cantrips (Level 0 <!--Class Name--> Spells) ===== ===== Level 1 <!--Class Name--> Spells ===== ===== Level 2 <!--Class Name--> Spells ===== ===== Level 3 <!--Class Name--> Spells ===== <!-- etc, or delete the Spell List section if not a spellcaster --> == <!--Class Name--> Subclasses == A <!--Class Name--> subclass is a specialization that grants you features at certain <!--Class Name--> levels, as specified in the subclass. <!--Short explanation of what your subclasses represent--> === <!--Subclass Name--> === ==== Level 3: <!-Subclass Feature-> ==== ==== Level 6: <!-Subclass Feature-> ==== ==== Level 10: <!-Subclass Feature-> ==== ==== Level 14: <!-Subclass Feature-> ==== <!--Lather, rinse...--> <!--... repeat as necessary.--> <vote type=1/> ---- {{5e'24 Classes Breadcrumb}} [[Category:5e'24]] [[Category:User]] [[Category:Class]] <!--Remove any of the below categories that do not apply to this class. DELETE THIS ENTIRE LINE. [[Category:Alchemist Tag]]<!-creates potions or other consumable-> [[Category:Artificer Tag]]<!-creates machinery or other non-consumable unique equipment-> [[Category:Barbarian Tag]]<!-has some form of resource-consuming rage-like feature, or is otherwise defined by being uncivil-> [[Category:Bard Tag]]<!-is based in music, travels, performance, and/or a wide range of spells-> [[Category:Beast Master Tag]]<!-makes use of animals or other creatures without the religion of druids or rangers, often lacks magic-> [[Category:Cleric Tag]]<!-religion/patron-based caster-fighter-> [[Category:Commoner Tag]]<!-lacks any major form of fighting or spellcasting ability-> [[Category:Dilettante Tag]]<!-has features from many, MANY other class bases-> [[Category:Druid Tag]]<!-makes use of nature and animals through magic with an element of religion-> [[Category:Fighter Tag]]<!- melee and/or ranged fighters with magic less than or equal to an eldritch knight. Fighter variants and mashups are the most common homebrew classes-> [[Category:Gunslinger Tag]]<!-uses guns or other ranged weapons-> [[Category:Healer Tag]]<!-low damage output with a primary focus on being able to restore hit points, remove conditions, and add buffs to other creatures-> [[Category:Monk Tag]]<!-focuses on unarmed attacks and mobility-> [[Category:Necromancer Tag]]<!-has features relating to death and necromancy-> [[Category:Paladin Tag]]<!-greatly religious and/or heroic class primarily using weapons with a hint of spellcasting or similar features-> [[Category:Psionic Tag]]<!-uses one's mind to fight, most often a spellcaster-> [[Category:Ranger Tag]]<!-tracker, hunter, understands nature and animals without being a druid or beast master-> [[Category:Rogue Tag]]<!-stealthy, often with low hit points-> [[Category:Shapeshifter Tag]]<!-transforms into something completely different-> [[Category:Sorcerer Tag]]<!-often gets magical ability from a separate source, has sorcery points and a spell slot table-> [[Category:Sorcery Tag]]<!-gets ability from a separate source, often doesn't have spellcasting-> [[Category:Warlock Tag]]<!-pact-based arcane caster-> [[Category:Wizard Tag]]<!-gains power through knowledge, almost always spellcaster-> [[Category:5e Class Mashup]]<!-keep this category if the class uses multiple tags-> [[Category:5e Class Nonvariant]]<!-class does not use tags and does not fall into any of the archetypes of the tags above-> [[Category:5e Class Variant]]<!-class is designed as a variant to a first party core class->--> </onlyinclude>