3e SRD:Zombie, Tiny

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This material is published under the OGL 1.0a.

Tiny Zombie[edit]

Size/Type: Tiny Undead
Hit Dice: 1/2 d12+3 (6 hp)
Initiative: -1 (Dex)
Speed: 20 ft.
AC: 11 (+2 size, -1 Dex)
Attacks: Slam +2 melee
Damage: Slam 1d3
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Attacks:
Special Qualities: Undead, partial actions only
Saves: Fort +0, Ref -1, Will +2
Abilities: Str 9, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Toughness
Climate/Terrain: Any land and underground
Organization: Squad (6-10) or mob (11-20)
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement:


Combat

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).



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