3e SRD:Zombie, Colossal

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Colossal Zombie[edit]

Size/Type: Colossal Undead
Hit Dice: 48d12+3 (315 hp)
Initiative: -2 (Dex)
Speed: 40 ft.
AC: 11 (-8 size, -2 Dex, +11 natural)
Attacks: Slam +25 melee
Damage: Slam 4d6+13
Face/Reach: 40 ft. by 40 ft./25 ft.
Special Attacks:
Special Qualities: Undead, partial actions only
Saves: Fort +16, Ref +14, Will +26
Abilities: Str 29, Dex 6, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Toughness, Improved Critical (slam)
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), squad, (6-10) or mob (11-20)
Challenge Rating: 12
Treasure: None
Alignment: Always neutral
Advancement: 49-96 HD (Colossal)


Combat

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).



Back to Main Page3e Open Game ContentSystem Reference DocumentCreatures

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: