3e SRD:Zombie, Colossal
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Colossal Zombie[edit]
Size/Type: | Colossal Undead |
---|---|
Hit Dice: | 48d12+3 (315 hp) |
Initiative: | -2 (Dex) |
Speed: | 40 ft. |
AC: | 11 (-8 size, -2 Dex, +11 natural) |
Attacks: | Slam +25 melee |
Damage: | Slam 4d6+13 |
Face/Reach: | 40 ft. by 40 ft./25 ft. |
Special Attacks: | |
Special Qualities: | Undead, partial actions only |
Saves: | Fort +16, Ref +14, Will +26 |
Abilities: | Str 29, Dex 6, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Toughness, Improved Critical (slam) |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, gang (2-5), squad, (6-10) or mob (11-20) |
Challenge Rating: | 12 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 49-96 HD (Colossal) |
Combat
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).
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