3e SRD:Zombie, Colossal

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This material is published under the OGL 1.0a.

Colossal Zombie[edit]

Size/Type: Colossal Undead
Hit Dice: 48d12+3 (315 hp)
Initiative: -2 (Dex)
Speed: 40 ft.
AC: 11 (-8 size, -2 Dex, +11 natural)
Attacks: Slam +25 melee
Damage: Slam 4d6+13
Face/Reach: 40 ft. by 40 ft./25 ft.
Special Attacks:
Special Qualities: Undead, partial actions only
Saves: Fort +16, Ref +14, Will +26
Abilities: Str 29, Dex 6, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Toughness, Improved Critical (slam)
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), squad, (6-10) or mob (11-20)
Challenge Rating: 12
Treasure: None
Alignment: Always neutral
Advancement: 49-96 HD (Colossal)


Combat

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).



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