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|This material is published under the OGL 1.0a.|
|Hit Dice:||7d12+14 (59 hp)|
|Speed:||20 ft., fly 60 ft. (poor)|
|AC:||17 (-2 size, +1 Dex, +8 natural)|
|Attacks:||Sting +9 melee, bite +4 melee, 2 wings +4 melee; or 2 claws +9 melee|
|Damage:||Sting 1d6+4 and poison, bite 2d8+2, wing 1d8+2; or claw 1d6+4|
|Face/Reach:||10 ft. by 20 ft./10 ft.|
|Special Attacks:||Poison, improved grab, snatch|
|Special Qualities:||Scent, Dragon|
|Saves:||Fort +7, Ref +6, Will +6|
|Abilities:||Str 19, Dex 12, Con 15, Int 6, Wis 12, Cha 9|
|Skills:||Listen +13, Move Silently +9, Spot +13*|
|Feats:||Alertness, Flyby Attack|
|Climate/Terrain:||Temperate and warm forest, hill, and mountains|
|Organization:||Solitary, pair, or flight (3-6)|
|Advancement:||8-10 HD (Huge); 11-21 HD (Gargantuan)|
Some wyverns speak Draconic, but most are too stupid to understand any language.
A wyvern can slash with its claws only when making a flyby attack, and it cannot make bite, sting, or wing attacks.
Poison (Ex): Sting, Fortitude save (DC 17); initial and secondary damage 2d6 temporary Constitution.
Improved Grab (Ex): To use this ability, the wyvern must hit with both claw attacks. If it gets a hold, it hangs on and stings.
Snatch: If a wyvern gets a hold on a creature four or more sizes smaller, it automatically deals damage with both claws and its sting attacks each round the hold is maintained. The wyvern can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 30 feet and takes 3d6 points of damage. If the wyvern flings it while flying, the creature suffers this amount or falling damage, whichever is greater.
Skills: Wyverns receive a +3 racial bonus to Spot checks when flying during daylight hours.
Dragon: Immune to sleep and paralysis effects.
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