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|This material is published under the OGL 1.0a.|
|Hit Dice:||3d8+12 (25 hp)|
|Speed:||30 ft., burrow 10 ft., climb 10 ft.|
|AC:||14 (+2 Dex, +2 natural)|
|Attacks:||2 claws +4 melee; bite -1 melee|
|Damage:||Claw 1d4+2; bite 1d6+1|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Saves:||Fort +7, Ref +5, Will +2|
|Abilities:||Str 14, Dex 15, Con 19, Int 1, Wis 12, Cha 10|
|Skills:||Climb +15, Listen +6, Spot +6|
|Climate/Terrain:||Cold and temperate forest and hill|
|Advancement:||4-5 HD (Large)|
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. An enraged wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
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