3e SRD:Whale, Orca

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This material is published under the OGL 1.0a.

Orca[edit]

Size/Type: Huge Animal (Aquatic)
Hit Dice: 9d8+45 (85 hp)
Initiative: +2 (Dex)
Speed: Swim 50 ft.
AC: 16 (-2 size, +2 Dex, +6 natural)
Attacks: Bite +12 melee
Damage: Bite 2d6+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks:
Special Qualities: Blindsight
Saves: Fort +11, Ref +8, Will +5
Abilities: Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6
Skills: Listen +12*, Spot +12*
Feats:
Climate/Terrain: Any aquatic
Organization: Solitary or pod (6-11)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 10-13 HD (Gargantuan); 14-27 HD (Colossal)


Combat

Blindsight (Ex): Whales can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.

Skills: Whales gain a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if Blindsight is negated.



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