3e SRD:Transport via Plants

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.
Transport via Plants
Transmutation
Level: Drd 6
Components: V, S
Casting time: 1 action
Range: Unlimited
Target: The character
Duration: 1 round

The character can enter any normal plant (Medium-size or larger) and pass any distance to a plant of the same species in a single round, regardless of the distance separating the two. The entry plant must be alive. The destination plant need not be familiar to the character, but it also must be alive. If the character is uncertain of the location of a particular kind of destination plant, the character needs merely designate direction and distance, and the transport via plants spell moves the character as close as possible to the desired location. If a particular destination plant is desired, but the plant is not living, the spell fails and the character is ejected from the entry plant.

This spell does not function with plant creatures.

The destruction of an occupied plant slays the character.



Back to Main Page3e Open Game ContentSystem Reference DocumentSpells

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: