3e SRD:Tiger, Dire
This material is published under the OGL 1.0a. |
Dire Tiger[edit]
Size/Type: | Huge Animal |
---|---|
Hit Dice: | 16d8+48 (120 hp) |
Initiative: | +2 (Dex) |
Speed: | 40 ft. |
AC: | 16 (-2 size, +2 Dex, +6 natural) |
Attacks: | 2 claws +18 melee, bite +13 melee |
Damage: | Claw 2d4+8, bite 2d6+4 |
Face/Reach: | 10 ft. by 20 ft./10 ft. |
Special Attacks: | Pounce, improved grab, rake 2d4+4 |
Special Qualities: | Scent |
Saves: | Fort +13, Ref +12, Will +11 |
Abilities: | Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills: | Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11 |
Feats: | |
Climate/Terrain: | Any forest, hill, mountains, plains, and underground |
Organization: | Solitary or pair |
Challenge Rating: | 8 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 17-32 HD (Huge); 33-48 HD (Gargantuan) |
Combat
Pounce (Ex): If a dire tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the dire tiger must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A dire tiger can make two rake attacks (+18 melee) against a held creature with its hind legs for 2d4+4 damage each. If the dire tiger pounces on an opponent, it can also rake.
Skills: Dire tigers receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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