3e SRD:Tiger, Dire
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|This material is published under the OGL 1.0a.|
|Hit Dice:||16d8+48 (120 hp)|
|AC:||16 (-2 size, +2 Dex, +6 natural)|
|Attacks:||2 claws +18 melee, bite +13 melee|
|Damage:||Claw 2d4+8, bite 2d6+4|
|Face/Reach:||10 ft. by 20 ft./10 ft.|
|Special Attacks:||Pounce, improved grab, rake 2d4+4|
|Saves:||Fort +13, Ref +12, Will +11|
|Abilities:||Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10|
|Skills:||Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11|
|Climate/Terrain:||Any forest, hill, mountains, plains, and underground|
|Organization:||Solitary or pair|
|Advancement:||17-32 HD (Huge); 33-48 HD (Gargantuan)|
Pounce (Ex): If a dire tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the dire tiger must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A dire tiger can make two rake attacks (+18 melee) against a held creature with its hind legs for 2d4+4 damage each. If the dire tiger pounces on an opponent, it can also rake.
Skills: Dire tigers receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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