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|Hit Dice:||6d8+18 (45 hp)|
|AC:||14 (-1 size, +2 Dex, +3 natural)|
|Attacks:||2 claws +9 melee, bite +4 melee|
|Damage:||Claw 1d8+6, bite 2d6+3|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Pounce, improved grab, rake 1d8+3|
|Saves:||Fort +8, Ref +7, Will +3|
|Abilities:||Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6|
|Skills:||Balance +6, Hide +5*, Listen +3, Move Silently +9, Spot +3, Swim +11|
|Climate/Terrain:||Any forest, hill, mountains, and plains|
|Advancement:||7-12 HD (Large); 13-18 HD (Huge)|
Pounce (Ex): If a tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the tiger must hit with a claw or bite attack. If it gets a hold, it can rake.
Rake (Ex): A tiger that gets a hold can make two rake attacks (+9 melee) with its hind legs for 1d8+3 damage each. If the tiger pounces on an opponent, it can also rake.
Skills: Tigers receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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