3e SRD:Tiger
This material is published under the OGL 1.0a. |
Tiger[edit]
Size/Type: | Large Animal |
---|---|
Hit Dice: | 6d8+18 (45 hp) |
Initiative: | +2 (Dex) |
Speed: | 40 ft. |
AC: | 14 (-1 size, +2 Dex, +3 natural) |
Attacks: | 2 claws +9 melee, bite +4 melee |
Damage: | Claw 1d8+6, bite 2d6+3 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Pounce, improved grab, rake 1d8+3 |
Special Qualities: | |
Saves: | Fort +8, Ref +7, Will +3 |
Abilities: | Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 |
Skills: | Balance +6, Hide +5*, Listen +3, Move Silently +9, Spot +3, Swim +11 |
Feats: | |
Climate/Terrain: | Any forest, hill, mountains, and plains |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 7-12 HD (Large); 13-18 HD (Huge) |
Combat
Pounce (Ex): If a tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the tiger must hit with a claw or bite attack. If it gets a hold, it can rake.
Rake (Ex): A tiger that gets a hold can make two rake attacks (+9 melee) with its hind legs for 1d8+3 damage each. If the tiger pounces on an opponent, it can also rake.
Skills: Tigers receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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