3e SRD:Tendriculos

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Tendriculos

Size/Type: Huge Plant
Hit Dice: 9d8+54 (94 hp)
Initiative: -1 (Dex)
Speed: 20 ft.
AC: 16 (-2 size, -1 Dex, +9 natural)
Attacks: Bite +13 melee, 2 tendrils +8 melee
Damage: Bite 2d8+9, tendril 1d6+4
Face/Reach: 10 ft. by 40 ft./15 ft.
Special Attacks: Improved grab, swallow whole, paralysis
Special Qualities: Plant, regeneration 10
Saves: Fort +12, Ref +2, Will +2
Abilities: Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3
Skills:
Feats:
Climate/Terrain: Temperate and warm forest, hill, and marsh
Organization: Solitary
Challenge Rating: 6
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: 10-16 HD (Huge); 17-27 HD (Gargantuan)


Combat

Improved Grab (Ex): To use this ability, the tendriculos must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can try to swallow the opponent. A tendriculos that hits with a tendril attack grabs as above. If it gets a hold, it picks up the opponent and transfers it to the mouth as a partial action, automatically dealing bite damage as above.

Swallow Whole/Paralysis (Ex): A tendriculos can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside the plant's mass, the opponent must succeed at a Fortitude save (DC 19) or be paralyzed for 3d6 rounds by the tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the tendriculos's interior (AC 15). Once the creature exits, the plant's amazing regenerative capacity closes the hole; another swallowed opponent must again cut its own way out. The tendriculos's interior can hold two Large, four Small, sixteen Tiny, or sixty-four Diminutive or smaller opponents.

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Regeneration (Ex): Bludgeoning weapons and acid deal normal damage to a tendriculos. A tendriculos that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly.



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