3e SRD:Talisman of the Sphere

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

Talisman of the Sphere[edit]

This small adamantine loop and handle are useless to those unable to cast arcane spells. Characters who cannot cast arcane spells take 5d6 points of damage merely from picking up and holding a talisman of this sort. However, when held by an arcane spellcaster who is concentrating on control of a sphere of annihilation, a talisman of the sphere doubles the bonus for Intelligence and level for determining control. If the wielder of a talisman establishes control, the weilder need check for continual control only every other round thereafter. If control is not established, the sphere moves toward the weilder. Note that while many spells and effects of cancellation have no effect upon a sphere of annihilation, the talismans power of control can be suppressed or canceled.

Caster Level: 16; Prerequisites: Craft Wondrous Item, telekinesis; Market Price: 9,000 gp; Weight: 1 lb.



Back to Main Page3e Open Game ContentSystem Reference DocumentMagic Items

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.