3e SRD:Stirge

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Stirge

Size/Type: Tiny Beast
Hit Dice: 1d10 (5 hp)
Initiative: +4 (Dex)
Speed: 10 ft., fly 40 ft. (average)
AC: 16 (+2 size, +4 Dex)
Attacks: Touch +6
Damage: Touch 1d3-4
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Attacks: Attach, blood drain
Special Qualities:
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6
Skills: Hide +14
Feats: Weapon Finesse (touch)
Climate/Terrain: Temperate and warm forest and underground
Organization: Clutch (2-4), swarm (5-8), or flock (9-13)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement:


Combat

A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.

Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent's body. An attached stirge has an AC of 12.

Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of temporary Constitution damage each round it remains attached. Once it has drained 4 points of Constitution, it detaches and flies off to digest the meal.



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