3e SRD:Stabilize Self Skill

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Stabilize Self (Con; Trained Only; Psion, Psychic Warrior Only)[edit]

Check[edit]

A character can attempt to subconsciously prevent him or herself from dying. If the character has negative hit points and are losing hit points (at 1 per round, 1 per hour, or 1 per day), he or she can substitute a Stabilize Self check (DC 15) for his or her first normal stabilization roll to become stable. If successful, the character regains no hit points, but does stop losing them. If the first Stabilize Self check is unsuccessful, the character goes back to making normal stabilization checks each round.



Back to Main Page3e Open Game ContentSystem Reference DocumentSkills

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: