3e SRD:Squid

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Squid[edit]

Size/Type: Medium Animal (Aquatic)
Hit Dice: 3d8 (13 hp)
Initiative: +3 (Dex)
Speed: Swim 60 ft.
AC: 16 (+3 Dex, +3 natural)
Attacks: 10 arms +5 melee, bite +0 melee
Damage: Arms 0, bite 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Ink cloud, jet
Saves: Fort +3, Ref +6, Will +2
Abilities: Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Listen +8, Spot +8
Feats:
Climate/Terrain: Any aquatic
Organization: Solitary or school (6-11)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium-size); 7-11 HD (Large)


Combat

Improved Grab (Ex): To use this ability, the squid must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained.

Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.

Jet (Ex): A squid can jet backward once a round as a double move action, at a speed of 240 feet.



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