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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Animal (Aquatic)|
|Hit Dice:||3d8 (13 hp)|
|Speed:||Swim 60 ft.|
|AC:||16 (+3 Dex, +3 natural)|
|Attacks:||10 arms +5 melee, bite +0 melee|
|Damage:||Arms 0, bite 1d6+1|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Improved grab|
|Special Qualities:||Ink cloud, jet|
|Saves:||Fort +3, Ref +6, Will +2|
|Abilities:||Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2|
|Skills:||Listen +8, Spot +8|
|Organization:||Solitary or school (6-11)|
|Advancement:||4-6 HD (Medium-size); 7-11 HD (Large)|
Improved Grab (Ex): To use this ability, the squid must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained.
Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.
Jet (Ex): A squid can jet backward once a round as a double move action, at a speed of 240 feet.
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