3e SRD:Spellcraft Skill

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This material is published under the OGL 1.0a.

Spellcraft (Int; Trained Only)

Check

The character can identify spells and magic effects.

DC Task
13 When using read magic, identify a glyph of warding.
15 + spell level Identify a spell being cast. (The character must see or hear the spell's verbal or somatic components.) No retry.
15 + spell level Learn a spell from a spellbook or scroll. (Wizard only.) No retry for that spell until the character gain at least 1 rank in Spellcraft (even if the character find another source to try to learn the spell from).
15 + spell level Prepare a spell from a borrowed spellbook. (Wizard only.) One try per day.
15 + spell level When casting detect magic, determine the school of magic involved in the aura of a single item or creature the character can see. (If the aura is not a spell effect, the DC is 15 + half caster level.)
19 When using read magic, identify a symbol.
20 + spell level Identify a spell that's already in place and in effect. (the character must be able to see or detect the effects of the spell.) No retry.
20 + spell level Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No retry.
20 + spell level Decipher a written spell (such as a scroll) without using read magic. One try per day.
20 Draw a diagram to augment casting dimensional anchor on a summoned creature. Takes 10 minutes. No retry. The DM makes this check.
30 or higher Understand a strange or unique magical effect, such as the effects of a magic stream. No retry.

Additionally, certain spells allow the character to gain information about magic provided that the character makes a Spellcraft check as detailed in the spell description.

Retry

See above.

If the character has 5 or more ranks of Use Magic Device, the character gets a +2 synergy bonus to Spellcraft checks to decipher spells on scrolls.



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