3e SRD:Spellcraft Skill
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This material is published under the OGL 1.0a. |
Spellcraft (Int; Trained Only)
Check
The character can identify spells and magic effects.
DC | Task |
---|---|
13 | When using read magic, identify a glyph of warding. |
15 + spell level | Identify a spell being cast. (The character must see or hear the spell's verbal or somatic components.) No retry. |
15 + spell level | Learn a spell from a spellbook or scroll. (Wizard only.) No retry for that spell until the character gain at least 1 rank in Spellcraft (even if the character find another source to try to learn the spell from). |
15 + spell level | Prepare a spell from a borrowed spellbook. (Wizard only.) One try per day. |
15 + spell level | When casting detect magic, determine the school of magic involved in the aura of a single item or creature the character can see. (If the aura is not a spell effect, the DC is 15 + half caster level.) |
19 | When using read magic, identify a symbol. |
20 + spell level | Identify a spell that's already in place and in effect. (the character must be able to see or detect the effects of the spell.) No retry. |
20 + spell level | Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No retry. |
20 + spell level | Decipher a written spell (such as a scroll) without using read magic. One try per day. |
20 | Draw a diagram to augment casting dimensional anchor on a summoned creature. Takes 10 minutes. No retry. The DM makes this check. |
30 or higher | Understand a strange or unique magical effect, such as the effects of a magic stream. No retry. |
Additionally, certain spells allow the character to gain information about magic provided that the character makes a Spellcraft check as detailed in the spell description.
Retry
See above.
If the character has 5 or more ranks of Use Magic Device, the character gets a +2 synergy bonus to Spellcraft checks to decipher spells on scrolls.
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