3e SRD:Snake, Tiny Viper

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This material is published under the OGL 1.0a.

Tiny Viper[edit]

Size/Type: Tiny Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +3 (Dex)
Speed: 15 ft., climb 15 ft., swim 15 ft.
AC: 17 (+2 size, +3 Dex, +2 natural)
Attacks: Bite +5 melee
Damage: Bite poison
Face/Reach: 2.5 ft. by 2.5 ft. (coiled)/0 ft.
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +12, Hide +18, Listen +8, Spot +8
Feats: Weapon Finesse (bite)
Climate/Terrain: Temperate and warm land, aquatic, and underground
Organization: Solitary
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
Advancement:


Combat

Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.

Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.



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