3e SRD:Snake, Tiny Viper
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|This material is published under the OGL 1.0a.|
|Hit Dice:||1/4 d8 (1 hp)|
|Speed:||15 ft., climb 15 ft., swim 15 ft.|
|AC:||17 (+2 size, +3 Dex, +2 natural)|
|Attacks:||Bite +5 melee|
|Face/Reach:||2.5 ft. by 2.5 ft. (coiled)/0 ft.|
|Saves:||Fort +2, Ref +5, Will +1|
|Abilities:||Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2|
|Skills:||Balance +11, Climb +12, Hide +18, Listen +8, Spot +8|
|Feats:||Weapon Finesse (bite)|
|Climate/Terrain:||Temperate and warm land, aquatic, and underground|
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.
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