3e SRD:Snake, Small Viper

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This material is published under the OGL 1.0a.

Small Viper[edit]

Size/Type: Small Animal
Hit Dice: 1d8 (4 hp)
Initiative: +3 (Dex)
Speed: 20 ft., climb 20 ft., swim 20 ft.
AC: 17 (+1 size, +3 Dex, +3 natural)
Attacks: Bite +4 melee
Damage: Bite 1d2-2 and poison
Face/Reach: 5 ft. by 5 ft. (coiled)/5 ft.
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +12, Hide +15, Listen +9, Spot +9
Feats: Weapon Finesse (bite)
Climate/Terrain: Temperate and warm land, aquatic, and underground
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement:


Combat

Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.

Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.



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