3e SRD:Slaying Arrow
This material is published under the OGL 1.0a. |
Slaying Arrow[edit]
This +1 arrow is keyed to a particular type of creature. If it strikes such a creature, the target must make a Fortitude save (DC 20) or die (or, in the case of unliving targets, be destroyed) instantly. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect. To determine the type of creature the arrow is keyed to, roll on the following table:
d% Target Type
-- -----------
01-05 Aberrations
06-08 Animals
09-13 Beasts
14-20 Constructs
21-25 Dragons
26-30 Elementals
31-35 Fey
36-40 Giants
41-45 Magical beasts
46-50 Monstrous humanoid
51-53 Oozes
54-58 Outsiders, chaotic
59-65 Outsiders, evil
66-70 Outsiders, good
71-75 Outsiders, lawful
76-77 Plants
78-85 Shapechangers
86-92 Undead
93-94 Vermin
95-100 Humanoid (choose subtype)
A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23.
Caster Level: 13; Prerequisites: Craft Magic Arms and Armor, finger of death (slaying arrow) or heightened finger of death (greater slaying arrow); Cost to Create: 1,144 gp 5 sp + 91 XP
(slaying arrow) or 2,032 gp + 162 XP (greater slaying arrow).; Market Price: 2,282 gp
(slaying arrow) or 4,057 gp (greater slaying arrow);
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