3e SRD:Skeleton, Huge
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This material is published under the OGL 1.0a. |
Huge Skeleton[edit]
Size/Type: | Huge Undead |
---|---|
Hit Dice: | 4d12 (26 hp) |
Initiative: | +5 (+1 Dex, Improved Initiative) |
Speed: | 40 ft. |
AC: | 13 (-2 size, +1 Dex, +4 natural) |
Attacks: | 2 claws +4 melee |
Damage: | Claw 1d8+4 |
Face/Reach: | 10 ft. by 10 ft./15 ft. |
Special Attacks: | |
Special Qualities: | Undead, immunities |
Saves: | Fort +1, Ref +2, Will +4 |
Abilities: | Str 18, Dex 12, Con —, Int —, Wis 10, Cha 1 |
Skills: | |
Feats: | Improved Initiative |
Climate/Terrain: | Any land and underground |
Organization: | Any |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 5-15 HD (Huge) |
Combat
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.
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