3e SRD:Skeleton, Colossal
From D&D Wiki
|This material is published under the OGL 1.0a.|
|Hit Dice:||32d12 (208 hp)|
|Initiative:||+5 (+1 Dex, Improved Initiative)|
|AC:||13 (-8 size, +1 Dex, +10 natural)|
|Attacks:||2 claws +16 melee|
|Face/Reach:||40 ft. by 40 ft./25 ft.|
|Special Qualities:||Undead, immunities|
|Saves:||Fort +10, Ref +11, Will +18|
|Abilities:||Str 26, Dex 12, Con —, Int —, Wis 10, Cha 1|
|Climate/Terrain:||Any land and underground|
|Advancement:||33-64 HD (Colossal)|
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.