3e SRD:Shark, Dire
From D&D Wiki
This material is published under the OGL 1.0a. |
Dire Shark[edit]
Size/Type: | Huge Animal (Aquatic) |
---|---|
Hit Dice: | 18d8+54 (135 hp) |
Initiative: | +2 (Dex) |
Speed: | Swim 90 ft. |
AC: | 17 (-2 size, +2 Dex, +7 natural) |
Attacks: | Bite +17 melee |
Damage: | Bite 2d6+9 |
Face/Reach: | 10 ft. by 25 ft./10 ft. |
Special Attacks: | Improved grab, swallow whole |
Special Qualities: | Keen scent |
Saves: | Fort +14, Ref +13, Will +12 |
Abilities: | Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10 |
Skills: | Listen +7, Spot +7 |
Feats: | |
Climate/Terrain: | Any aquatic |
Organization: | Solitary or school (2-5) |
Challenge Rating: | 9 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 19-32 HD (Huge); 33-54 HD (Gargantuan) |
Combat
Improved Grab (Ex): To use this ability, the dire shark must hit with its bite attack. If it gets a hold, it can try to swallow the foe.
Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once in¬side, the opponent takes 2d6+6 points of crushing damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The shark’s gullet can hold one Large, four Medium-size, sixteen Small, or sixty-four Tiny or smaller opponents.
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Back to Main Page → 3e Open Game Content → System Reference Document → Creatures
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.