3e SRD:Shadow Body
This material is published under the OGL 1.0a. |
Psychometabolism (Str) | |
Level: | Psion 8 |
---|---|
Display: | Au |
Range: | Personal |
Target: | You |
Duration: | 1 minute/level (D) |
Power Points: | 15 |
The manifester's body and all equipment are subsumed by his or her shadow, which grants the character several powerful resistances and abilities.
As a living shadow, the character blends perfectly into any other shadow and vanish in darkness. The character appears as an unattached shadow in areas of full light. He or she can move at his or her normal speed, but can move on any surface, including walls and ceilings, as well as across the surfaces of liquidseven up the face of a waterfall.
While in shadow form, the character can be detected by powers that detect thoughts, life, or presences (including true seeing), or by suspicious movements in lighted areas. The character cannot harm anyone physically or manipulate any object, but can use psionic powers normally. Using psionic powers may attract notice, but if the character remains in a shadowed area, he or she adds +15 to Hide checks. The character is nearly undetectable in darkness (although certain power displays could briefly pinpoint the exact location).
The character gains damage reduction 50/+5. He or she is immune to blindness, critical hits, damage to ability scores (except if that damage comes as a result of psionic combat), deafness, disease, drowning, poison, stunning, and all powers, spells, or attacks that affect his or her physiology or respiration, because you have no physiology or respiration while this power is in effect. The manifester only suffers half damage from acid and fire of all kinds. However, he or she also becomes vulnerable to all special attacks that affect iron golems.
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