3e SRD:Power Storing

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Power Storing[edit]

A power storing weapon allows a manifester to store a single targeted psionic power of up to 3rd level in the weapon. (The power must have a manifestation time of 1 action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately manifest the power on that creature as a free action if the wielder desires. (This ability is a special exception to the general rule that manifesting a power from an item takes at least as long as manifesting that power normally.) Once the power has been manifested, the weapon is empty, and a manifester can imbed any other targeted power of up to 3rd level into it. The weapon telepathically whispers to the wearer the name of the power currently stored within it. A randomly rolled power storing weapon has a 50% chance to have a power stored in it already. Psionic attack modes cannot be stored.

Manifester Level: 8; Prerequisites: Craft Psionic Arms and Armor, creator must be a manifester of at least 12th level; Market Price: +1 bonus.

Back to Main Page3e Open Game ContentSystem Reference DocumentPsionic Items

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!