3e SRD:Power Storing
From D&D Wiki
This material is published under the OGL 1.0a. |
Power Storing[edit]
A power storing weapon allows a manifester to store a single targeted psionic power of up to 3rd level in the weapon. (The power must have a manifestation time of 1 action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately manifest the power on that creature as a free action if the wielder desires. (This ability is a special exception to the general rule that manifesting a power from an item takes at least as long as manifesting that power normally.) Once the power has been manifested, the weapon is empty, and a manifester can imbed any other targeted power of up to 3rd level into it. The weapon telepathically whispers to the wearer the name of the power currently stored within it. A randomly rolled power storing weapon has a 50% chance to have a power stored in it already. Psionic attack modes cannot be stored.
Manifester Level: 8; Prerequisites: Craft Psionic Arms and Armor, creator must be a manifester of at least 12th level; Market Price: +1 bonus.
Back to Main Page → 3e Open Game Content → System Reference Document → Psionic Items
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.