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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Animal (Aquatic)|
|Hit Dice:||2d8+2 (11 hp)|
|Speed:||Swim 80 ft.|
|AC:||15 (+3 Dex, +2 natural)|
|Attacks:||Butt +4 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Saves:||Fort +4, Ref +6, Will +1|
|Abilities:||Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6|
|Skills:||Listen +10*, Spot +10*|
|Feats:||Weapon Finesse (butt)|
|Organization:||Solitary or school (2-20)|
|Advancement:||3-4 HD (Medium-size); 5-6 HD (Large)|
Blindsight (Ex): Porpoises can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.
Skills: Porpoises gain a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if blindsight is negated.
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