3e SRD:Pipes of the Sewers

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This material is published under the OGL 1.0a.

Pipes of the Sewers[edit]

These wooden pipes appear ordinary, but if the possessor learns the proper tune, he or she can attract 1d6x10 dire rats (01-80 result on d%) or 3d6x10 normal rats (81-100) if either or both are within 400 feet. For each 50-foot distance the rats have to travel, there is a 1-round delay. The piper must continue playing until the rats appear, and when they do so, the piper must make a Perform (pan pipes) check (DC 10). Success means that they obey the pipers telepathic commands so long as the piper continues to play. Failure indicates that they turn on the piper. If for any reason the piper ceases playing, the rats leave immediately. If they are called again within a day, the Perform check is against DC 15. If the rats are under the control of another creature, add the HD of the controller to the Perform check DC. Once control is assumed, another check is required each round to maintain it if the other creature is actively seeking to reassert its control.

Caster Level: 2; Prerequisites: Craft Wondrous Item, summon natures ally I, animal friendship; Market Price: 1,150 gp; Weight: 3 lbs.



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