3e SRD:Pipes of Pain

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This material is published under the OGL 1.0a.

Pipes of Pain[edit]

When played by a person who has the Perform (pan pipes) skill, the pipes create a wondrous melody. All within 30 feet, including the piper, must make a Will save (DC 14) or be enchanted by the sound. (This is a mind-affecting sonic enchantment.) So long as the pipes are played, none of the creatures so enchanted attack or attempt any action (as if they are dazed). If the piper is enchanted, however, he or she plays on for 1d10 rounds. As soon as the piping stops, all those affected are stricken by intense pain at even the slightest noise. Unless a character is in a totally silent area, he or she takes 1d4 points of damage per round for 2d4 rounds. During this time, damage from sonic attacks, such as sound burst, is doubled. Thereafter, the least noise causes an affected character to wince, giving the character a -2 penalty to attack rolls, skill checks, and saving throws (except when in a totally silent area). This hypersensitivity is a curse and can be removed by any spell or item that remove curses.

Caster Level: 6; Prerequisites: Craft Wondrous Item, charm person, sound burst; Market Price: 12,000 gp; Weight: 3 lbs.

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