3e SRD:Perform Skill
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This material is published under the OGL 1.0a. |
Perform (Cha)
Possible Perform types include ballad, buffoonery, chant, comedy, dance, drama, drums, epic, flute, harp, juggling, limericks, lute, mandolin, melody, mime, ode, pan pipes, recorder, shalm, storytelling, and trumpet. The character is capable of one form of performance per rank.
Check
The character can impress audiences with talent and skill.
DC | Performance |
---|---|
10 | Routine performance. Trying to earn money by playing in public is essentially begging. The character earns 1d10 cp/day. |
15 | Enjoyable performance. In a prosperous city, the character can earn 1d10 sp/day. |
20 | Great performance. In a prosperous city, the character can earn 3d10 sp/day. With time, the character may be invited to join a professional troupe and may develop a regional reputation. |
25 | Memorable performance. In a prosperous city, the character can earn 1d6 gp/day. With time, the character may come to the attention of noble patrons and develop a national reputation. |
30 | Extraordinary performance. In a prosperous city, the character can earn 3d6 gp/day. With time, the character may draw attention from distant potential patrons or even from extraplanar beings. |
A masterwork musical instrument gives a +2 circumstance bonus to Perform checks that involve the use of the instrument.
Retry
Retries are allowed, but they don't negate previous failures, and an audience that has been unimpressed in the past is going to be prejudiced against future performances. (Increase the DC by 2 for each previous failure.)
In addition to using the Perform skill, a character could entertain people with tumbling, tightrope walking, and spells (especially illusions).
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