3e SRD:Open Lock Skill
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Open Lock (Dex; Trained Only)
The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves' tools carries a –2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves' tools enables the character to make the check with a +2 circumstance bonus.
Opening a lock entails 1 round of work and a successful check. (It is a full-round action.)
|Very simple lock||20|
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