3e SRD:Ogre Mage
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Ogre Mage[edit]
Size/Type: | Large Giant |
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Hit Dice: | 5d8+15 (37 hp) |
Initiative: | +4 (Improved Initiative) |
Speed: | 40 ft., fly 40 ft. (good) |
AC: | 18 (-1 size, +5 natural, +4 hide) |
Attacks: | Huge greatsword +7 melee; or Huge longbow +2 ranged |
Damage: | Huge greatsword 2d8+7; or Huge longbow 2d6 |
Face/Reach: | 5 ft. by 5 ft./10 ft. |
Special Attacks: | Spell-like abilities |
Special Qualities: | Regeneration 2, SR 18 |
Saves: | Fort +7, Ref +1, Will +3 |
Abilities: | Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17 |
Skills: | Concentration +6, Listen +5, Spellcraft +4, Spot +5 |
Feats: | Improved Initiative |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, pair, or troupe (1-2 plus 2-4 ogres) |
Challenge Rating: | 8 |
Treasure: | Double standard |
Alignment: | Usually lawful evil |
Advancement: | By character class |
Ogre mages speak Giant and Common.
Combat
Spell-Like Abilities: At will- darkness and invisibility; 1/day-charm person, cone of cold, gaseous form, polymorph self, and sleep. These abilities are as the spells cast by a 9th-level sorcerer (save DC 13 + spell level).
Flight (Su): An ogre mage can cease or resume flight as a free action. While in gaseous form it can fly at normal speed and has perfect maneuverability.
Regeneration (Ex): Ogre mages take normal damage from fire and acid. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or other vital organ is severed, it must be reattached within 10 minutes or the creature dies. Ogre mages cannot regrow lost body parts.
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