3e SRD:Octopus
This material is published under the OGL 1.0a. |
Octopus[edit]
Size/Type: | Small Animal (Aquatic) |
---|---|
Hit Dice: | 2d8 (9 hp) |
Initiative: | +3 (Dex) |
Speed: | 20 ft., swim 30 ft. |
AC: | 16 (+1 size, +3 Dex, +2 natural) |
Attacks: | 8 arms +5 melee, bite +0 melee |
Damage: | Arms 0, bite 1d3 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Improved grab |
Special Qualities: | Ink cloud, jet |
Saves: | Fort +3, Ref +6, Will +1 |
Abilities: | Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3 |
Skills: | Escape Artist +16, Hide +15, Listen +5, Spot +5 |
Feats: | Weapon Finesse (arms, bite) |
Climate/Terrain: | Temperate and warm aquatic |
Organization: | Solitary |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3-6 HD (Medium-size); 7 HD (Large) |
Combat
Improved Grab (Ex): To use this ability, the octopus must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained.
Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.
Jet (Ex): An octopus can jet backward once a round as a double move action, at a speed of 200 feet.
Skills: An octopus can change colors, giving it a +4 racial bonus to Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus to Escape Artist checks.
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