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|Hit Dice:||3d8+9 (22 hp)|
|AC:||13 (-1 size, +1 Dex, +3 natural)|
|Attacks:||2 hooves +4 melee|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Saves:||Fort +6, Ref +4, Will +1|
|Abilities:||Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6|
|Skills:||Listen +6, Spot +6|
The best pack animal around, a donkey or mule is stolid in the face of danger, hardy, sure-footed, and capable of carrying heavy loads over vast distances. Unlike horses, they're willing (though not eager) to enter dungeons and other strange or threatening places.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; a heavy load, 461-690 pounds. A mule can drag 3,450 pounds.
Skills: Mules receive a +2 racial bonus to Dexterity checks to avoid slipping or falling.
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