3e SRD:Monstrous Scorpion, Tiny
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Tiny Monstrous Scorpion
|Hit Dice:||1/2 d8+2 (4 hp)|
|AC:||14 (+2 size, +2 natural)|
|Attacks:||Claw 1d2-4, string 1d2-4 and poison|
|Damage:||2 claws +2 melee, sting -3 melee|
|Face/Reach:||2 1/2 ft. by 2 1/2 ft./0 ft.|
|Special Attacks:||Improved grab, poison|
|Saves:||Fort +4, Ref +0, Will +0|
|Abilities:||Str 3, Dex 10, Con 14, Int —, Wis 10, Cha 2|
|Skills:||Climb +4, Hide +15, Spot +7|
|Feats:||Weapon Finesse (claw, sting)|
|Climate/Terrain:||Temperate and warm land and underground|
Poison (Ex): Injury type poison; DC 11; Initial and Secondary damage: 1d2 Str.
Tiny: 2 feet long, 1 foot wide*, 1 1/2 inches high.
*The number includes the scorpion’s body and its legs; the actual body width is about a third of the total.
**The number indicates the height of the creature’s body; the creature’s stinger usually is held about as high off the ground as the creature is wide.
Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.
Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.
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