3e SRD:Metamind

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Hit Die: d4.


To qualify to become a metamind, a character must fulfill all the following criteria.

  • Manifesting: Ability to manifest two different powers, one of which must be 2nd level or higher.

Class Skills[edit]

The metamind’s class skills are Alchemy (Int), Concentration (Con), Craft (any) (Int), Knowledge (psionics), Psicraft (Int), and Remote View (Int).

Skill Points at Each Level: 4 + Int modifier.

Table: The Metamind
Level Base
Attack Bonus
Saving Throws Special Power
Powers Discovered
Fort Ref Will 0 1 2 3 4
1st +0 +0 +0 +2 Inner Strength, power psicrystal +5 2
2nd +1 +0 +0 +3 Inner Strength +5 3
3rd +1 +1 +1 +3 Trigger Power +7 3 1
4th +2 +1 +1 +4 Inner Strength +7 3 2
5th +2 +1 +1 +4 Trigger Power +7 3 3 1
6th +3 +2 +2 +5 Inner Strength +9 3 3 2
7th +3 +2 +2 +5 Trigger Power +9 3 3 2 1
8th +4 +2 +2 +6 Psychic vampire +11 3 3 3 1
9th +4 +3 +3 +6 Trigger Power +11 3 3 3 2
10th +5 +3 +3 +7 Apotheosis +11 3 3 3 2 1

Class Features[edit]

All the following are class features of the metamind prestige class.

Weapon and Armor Proficiency: Metaminds gain no proficiency with any weapon or armor.

Power Points: Metaminds gain power points per day as shown on Table: The Metamind. These power points are added to the character’s previous total. Metaminds gain bonus power points based on the key ability score for their primary ability. If the character previously could not gain bonus power points for high ability scores (as is the case for psychic warriors), he now chooses a primary discipline and can gain bonus power points based on the related ability score (see Table: Psion Bonus Power Points).

Powers Discovered: Metaminds discover powers as shown on Table: The Metamind. Powers are chosen from the psion power list. The powers are added to the character’s previous total powers known. Psionic attack and defense modes are discovered as though the character were a psychic warrior of the same level as the prestige class (characters do not forget previously discovered attack and defense modes).

Inner Strength: At 1st, 2nd, 4th, and 6th level, a metamind gains Inner Strength as a bonus feat. This grants the metamind additional power points every time the feat is gained.

Power Psicrystal: At 1st level, the metamind masters the trick of storing excess power points in a psicrystal. Characters whose previous class did not offer access to a psicrystal (such as a psychic warrior) gain the ability to create one as a psion can. The psicrystal is now treated as a crystal capacitor capable of storing 5 power points, in addition to its psicrystal abilities. A metamind’s psicrystal advances in ability according to the progression in Table: Psicrystal Special Abilities, using the total of metamind levels + psion levels (if any). Levels in other classes, including psychic warrior, do not count toward psicrystal advancement. Power psicrystal is a spell-like ability.

Trigger Power: Beginning at level 3, and again at levels 5, 7, and 9, the metamind gains a bonus Trigger Power feat. Each time this feat is gained, he or she chooses a power of level 0 to 3 that he or she can attempt to manifest for free.

Psychic Vampire: At 8th level, the metamind becomes proficient at draining power from others. He or she can manifest the 5th-level power psychic vampire as though using the Trigger Power feat, even though powers above 3rd level are normally not eligible (the DC to trigger this power is 21). This is a spell-like ability.

Apotheosis: At 10th level, the metamind gains the spell-like ability to manifest his or her 1st-level powers as though using the Trigger Power feat instead of selecting specific powers.

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