3e SRD:Manifester
This material is published under the OGL 1.0a. |
Manifester[edit]
This weapon must have at least one other special quality with a specified number of uses per day. It allows the wielder to use that ability more often than otherwise allowed. For each additional use, the wielder pays 5 power points as a standard action. Power storing weapons (see below) with this quality do not lose the power storedunless the wielder so desiresbut instead allow the wielder to manifest that power over and over by paying power points commensurate with the level of the power stored. Bows, crossbows, and slings bestow this ability upon their ammunition if the wielder makes the same power point payment.
Manifester Level: 18; Prerequisites: Craft Psionic Arms and Armor, psychic chirurgery; Market Price: +4 bonus.
Back to Main Page → 3e Open Game Content → System Reference Document → Psionic Items
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.