3e SRD:Make Whole
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This material is published under the OGL 1.0a. |
Transmutation | |
Level: | Clr 2 |
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Components: | V, S |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One object of up to 10 cu. ft./level |
Duration: | Instantaneous |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
Make whole completely repairs an object made of any substance, even one with multiple breaks or tears. The repaired object is as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized.
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