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|Hit Dice:||5d8+10 (32 hp)|
|AC:||15 (-1 size, +3 Dex, +3 natural)|
|Attacks:||2 claws +7 melee, bite +2 melee|
|Damage:||Claw 1d4+5; bite 1d8+2|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Pounce, improved grab, rake 1d4+2|
|Saves:||Fort +6, Ref +7, Will +2|
|Abilities:||Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6|
|Skills:||Balance +7, Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5|
|Organization:||Solitary, pair, or pride (6-10)|
|Advancement:||6-8 HD (Large)|
Pounce (Ex): If a lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the lion must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A lion that gets a hold can make two rake attacks (+7 melee) with its hind legs for 1d4+2 damage each. If the lion pounces on an opponent, it can also rake.
Skills: Lions receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
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