3e SRD:Lion
This material is published under the OGL 1.0a. |
Lion[edit]
Size/Type: | Large Animal |
---|---|
Hit Dice: | 5d8+10 (32 hp) |
Initiative: | +3 (Dex) |
Speed: | 40 ft. |
AC: | 15 (-1 size, +3 Dex, +3 natural) |
Attacks: | 2 claws +7 melee, bite +2 melee |
Damage: | Claw 1d4+5; bite 1d8+2 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Pounce, improved grab, rake 1d4+2 |
Special Qualities: | Scent |
Saves: | Fort +6, Ref +7, Will +2 |
Abilities: | Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 |
Skills: | Balance +7, Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5 |
Feats: | |
Climate/Terrain: | Warm plains |
Organization: | Solitary, pair, or pride (6-10) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 6-8 HD (Large) |
Combat
Pounce (Ex): If a lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the lion must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A lion that gets a hold can make two rake attacks (+7 melee) with its hind legs for 1d4+2 damage each. If the lion pounces on an opponent, it can also rake.
Skills: Lions receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
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