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"Lich" is a template that can be added to any humanoid creature (referred to hereafter as the "character"), provided it can create the required phylactery (see The Lich’s Phylactery, below). The creature’s type changes to "undead." It uses all the character’s statistics and special abilities except as noted here.
Hit Dice: Increase to d12
Speed: Same as the character
AC: The lich has +5 natural armor or the character’s natural armor, whichever is better.
Damage: Creatures without natural weapons gain a touch attack that uses negative energy to deal 1d8+5 points of damage to living creatures; a Will save with a DC of 10 + 1/2 lich’s HD + lich’s Charisma modifier reduces the damage by half. Creatures with natural attacks can use their natural weaponry or use the touch attack, as they prefer.
Special Attacks: A lich retains all the character’s special attacks and also gains those listed below. Saves have a DC of 10 + 1/2 lich’s HD + lich’s Charisma modifier unless noted otherwise.
Fear Aura (Su): Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed at a Will save or be affected as though by fear as cast by a sorcerer of the lich’s level.
Paralyzing Touch (Su): Any living creature the lich touches must succeed at a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive. This power works in conjunction with the lich’s damaging touch (see above).
Spells: The lich can cast any spells it could cast while alive.
Special Qualities: A lich retains all the character’s special qualities and those listed below, and also gains the undead type (see page 6).
Turn Resistance (Ex): A lich has +4 turn resistance (see page 10).
Damage Reduction (Su): A lich’s undead body is tough, giving the creature damage reduction 15/+1.
Immunities (Ex): Liches are immune to cold, electricity, polymorph, and mind-affecting attacks.
Base Saves: Same as the character
Abilities: A lich gains +2 to Intelligence, Wisdom, and Charisma, but being undead, has no Constitution score.
Skills: Liches receive a +8 racial bonus to Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the character.
Feats: Same as the character
Climate/Terrain: Any land and underground
Organization: Solitary or troupe (1 lich, plus 2-4 vampires and 5-8 vampire spawn)
Challenge Rating: Same as the character + 2
Treasure: Standard coins; double goods; double items
Alignment: Any evil
Advancement: By character class
The Lich’s Phylactery
An integral part of becoming a lich is creating a magic phylactery in which to store its life force. Unless the phylactery is located and destroyed, the lich reappears 1d10 days after its apparent death.
Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be a sorcerer, wizard, or cleric of at least 11th level. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.
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