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|This material is published under the OGL 1.0a.|
|Hit Dice:||3d8+6 (19 hp)|
|Speed:||40 ft., climb 20 ft.|
|AC:||15 (+4 Dex, +1 natural)|
|Attacks:||Bite +6 melee, 2 claws +1|
|Damage:||Bite 1d6+3; claw 1d3+1|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Pounce, improved grab, rake 1d3+1|
|Saves:||Fort +5, Ref +7, Will +2|
|Abilities:||Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6|
|Skills:||Balance +12, Climb +11, Hide +9*, Listen +6, Move Silently +9, Spot +6|
|Feats:||Weapon Finesse (bite, claw)|
|Climate/Terrain:||Warm forest and plains|
|Organization:||Solitary or pair|
|Advancement:||4-5 HD (Medium-size)|
Pounce (Ex): If a leopard leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the leopard must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A leopard that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d3+1 damage each. If the leopard pounces on an opponent, it can also rake.
Skills: Leopards receive a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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