3e SRD:Leopard
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Leopard[edit]
Size/Type: | Medium Animal |
---|---|
Hit Dice: | 3d8+6 (19 hp) |
Initiative: | +4 (Dex) |
Speed: | 40 ft., climb 20 ft. |
AC: | 15 (+4 Dex, +1 natural) |
Attacks: | Bite +6 melee, 2 claws +1 |
Damage: | Bite 1d6+3; claw 1d3+1 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Pounce, improved grab, rake 1d3+1 |
Special Qualities: | Scent |
Saves: | Fort +5, Ref +7, Will +2 |
Abilities: | Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
Skills: | Balance +12, Climb +11, Hide +9*, Listen +6, Move Silently +9, Spot +6 |
Feats: | Weapon Finesse (bite, claw) |
Climate/Terrain: | Warm forest and plains |
Organization: | Solitary or pair |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 4-5 HD (Medium-size) |
Combat
Pounce (Ex): If a leopard leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the leopard must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A leopard that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d3+1 damage each. If the leopard pounces on an opponent, it can also rake.
Skills: Leopards receive a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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