3e SRD:Item Creation Feats
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Item Creation Feats
An item creation feat lets a spellcaster create a magic item of a certain type. Regardless of the type of item, each item creation feat has certain features in common.
XP Cost
Power and energy that the spellcaster would normally have is expended when making a magic item. The XP cost equals 1/25 the cost of the item in gold pieces. A character cannot spend so much XP that he or she loses a level. However, on gaining enough XP to achieve a new level, he or she can immediately expend XP on creating an item rather than keeping the XP to advance a level.
Raw Materials Cost
Creating a magic item requires costly components, most of which are consumed in the process. The cost of these materials equals half the cost of the item.
Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he or she needs unless unusual circumstances apply.
Time
The time to create a magic item depends on the feat and the cost of the item. The minimum time is 1 day.
Item Cost
Brew Potion, Craft Wand, and Scribe Scroll create items that directly reproduce spell effects and whose power depends on their caster level. A spell from one of these items has the power it would have if cast by a spellcaster of that level. The price of these items (and thus the XP cost and the cost of the raw materials) depends on the caster level. The caster level must be high enough that the spellcaster creating the item can cast the spell at that level. To find the final price in each case, multiply the caster level by the spell level and then multiply the result by a constant:
Scrolls
Base price = spell level X caster level X 25 gp. Potions: Base price = spell level X caster level X 50 gp. Wands: Base price = spell level X caster level X 750 gp.
Extra Costs
Any potion, scroll, or wand that stores a spell with a costly material component or an XP cost also carries a commensurate cost. For potions and scrolls, the creator must expend the material component or pay the XP when creating the item. For a wand, the creator must expend fifty copies of the material component or pay fifty times the XP cost.
Some magic items similarly incur extra costs in material components or XP as noted in their descriptions.
Psionic Item Creation
Psionic characters can use their personal power to create lasting psionic items.
An item creation feat lets a psionic character create a psionic item of a certain type. Regardless of the type of item, each item creation feat has certain features in common.
XP Cost
Power and energy that the psionic character would normally have is expended when making a psionic item. The XP cost normally equals 1/25 the cost of the item in gp. A psionic character cannot spend so much XP that he or she loses a level. However, he or she can, on gaining enough XP to achieve a new level, immediately expend XP on creating an item rather than keeping the XP to advance a level.
Raw Materials Cost
Creating a psionic item requires costly components, most of which are consumed in the process. The cost of these materials normally equals half the cost of the item.
Using an item creation feat also requires access to a laboratory or psionic workshop, special tools, and so on. A psionic character generally has access to what he or she needs unless unusual circumstances apply.
Time
The time to create a psionic item depends on the feat and the cost of the item. The minimum time is one day.
Item Cost
Craft Dorje, Encode Stone, and Scribe Tattoo create items that directly reproduce power effects and whose strength depends on manifester level. A power from one of these items has the strength it would have if manifested by a psionic character of that level. The base price of these items (and thus the base XP cost and the base cost of the raw materials) depends on the manifester level and the power level imprinted into the item. The manifester level must be high enough that the psionic character creating the item can manifest the power at that level. To find the final price in each case, multiply the manifester level by the power’s level and then multiply that figure by a cost in gold pieces noted in each specific feat.
Extra Costs
Any dorje, power stone, or psionic tattoo that stores a power with a costly material component or an XP cost also carries a commensurate cost. For psionic tattoos and power stones, the psionic character must pay the XP cost when creating the item. For a dorje, the psionic character must pay fifty times the XP cost.
Some psionic items similarly incur extra costs in material components or XP as noted in their descriptions.
List of Item Creation Feats
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