3e SRD:Iron Body (Power)
This material is published under the OGL 1.0a. |
Psychometabolism (Str) | |
Level: | Psion 8 |
---|---|
Display: | Au |
Range: | Personal |
Target: | You |
Duration: | 1 minute/level (D) |
Power Points: | 15 |
This power transforms the manifester's body into living iron.
The manifester gains damage reduction 50/+3. He or she is immune to blindness, critical hits, damage to ability scores (except if that damage comes as a result of psionic combat), deafness, disease, drowning, poison, stunning, and all powers, spells, or attacks that affect his or her physiology or respiration, because you have no physiology or respiration while this power is in effect. The manifester only suffers half damage from acid and fire of all kinds. However, he or she also becomes vulnerable to all special attacks that affect iron golems.
The manifester gains a +6 enhancement bonus to his or her Strength score, but suffers a 6 enhancement penalty to Dexterity as well (to a minimum Dexterity score of 1), and his or her speed is reduced to half normal. The manifester cannot drink (and thus can't use potions), nor play wind instruments.
The manifester's unarmed attacks deal 1d6 points of normal damage, and the character is considered armed when making unarmed attacks (a Small manifester instead deals 1d4 points of damage).
The character's weight increases by a factor of 10, causing him or her to sink in water. However, the charater could survive the crushing pressure and lack of air at the bottom of the ocean, while the power lasts.
Back to Main Page → 3e Open Game Content → System Reference Document → Powers
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.
{{ #if |}}