3e SRD:Inkling
This material is published under the OGL 1.0a. |
Clairsentience (Wis) | |
Level: | Psion 0 |
---|---|
Display: | Ol, Au |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
Power Points: | 1 |
An inkling can tell whether a particular action will bring good or bad results for the manifester in the immediate future.
The base chance for receiving a meaningful reply is 50%, plus 1% per manifester level; the DM makes the roll secretly. The DM may determine that the question is so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the inkling succeeds, the manifester gets one of four results:
Weal (if the action will probably bring good results).
Woe (for bad results).
Weal and woe (for both).
Nothing (for actions that don't have especially good or bad results).
If the power fails, the manifester gets the nothing result. A psion who gets the nothing result has no way to tell whether it resulted from a failed or successful inkling.
The inkling can see into the future only about half an hour, so anything that might happen after that does not affect the inkling. Thus, it might miss the long-term consequences of the contemplated action. All inklings manifested by the same person about the same action use the same die roll result as the first inkling.
Note: A character may only manifest inkling a number of times per day equal to his or her Wisdom modifier +1, regardless of further payment of power points or number of free manifestations left in the day.
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