3e SRD:Initiative
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This material is published under the OGL 1.0a. |
Initiative Checks
At the start of a battle, each character makes a single initiative check. An initiative check is a Dexterity check. If two or more characters have the same initiative check result, the characters that are tied act in order of Dexterity (highest first). If there is still a tie, roll dice to break the tie.
Flat-Footed
At the start of a battle each character is flat-footed. A character can't use a Dexterity bonus to AC (if any) while flat-footed. A flat-footed character can't make attacks of opportunity.
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